Everything about Ea Land totally explained
EA Land is a
massively multiplayer online game variation on
Maxis' highly popular
computer game The Sims. It was published by
Electronic Arts and released as
The Sims Online on
December 17 2002 for
Microsoft Windows.
Originally called
The Sims Online until
February 27 2008, when the original servers were shutdown,
EA Land is a new online world, as well a
free online game.
Overview
As is typical of games of its type, it's
nonlinear, and there are no ultimate objectives. The first month of play is free, and every subsequent month costs $9.99, although the price for the few European players that play The Sims Online is over-inflated at £7.99.
Although the game has been online for over five years, its future is still uncertain. In
March 2007, an Electronic Arts employee,
Luc Barthelet, stopped by the official forums after years of ignoring the game. Luc left the production team for The Sims Online not long after the game went live, and since, he hasn't contributed to the game environment until March.
After returning to development of Sims Online, he created a team of seventeen people in order to continue development and updates to The Sims Online. Most noticeably a new City that's been created, called "Test Center 3", which acts as a testing ground for the new updates that are soon to come. A major and well anticipated update to the game is user custom content. Luc is also interested in any user-submitted ideas on how they could maintain a stable economy to negate the gains players made illegitimately through exploits.
The Sims Online was officially shutdown on
February 27 2008 and replaced with a new, free online world called EA Land. Subscribers can migrate the old accounts to the new service and get advantages like
simoleons.
TSO-E Prototype
TSO-E
is a development process and experiment with The Sims Online, through a new city (server) to be published in a later time.
Luc Barthelet created a team composed of thirteen developers to publish "TSO-E". The city will be very different from current production city gameplay.
The two main projects within TSO-E include a fix to the economy (which is currently inflated) and player custom content. The city is expected to go live at the end of the summer 2007..
Cities
Before the Production Cities closed, there were thirteen cities in which players resided. They were Mount Fuji, Calvin's Creek, Interhogan, East Jerome, Fancy Fields, Test Center, Blazing Falls, Alphaville, Dan's Grove, Jolly Pines, Dragon's Cove,
Betaville, EA Land and Test Center 3 (EA Land and Test Center 3 are now the only open cities). Population sizes fluctuate, but for the most part Alphaville and Blazing Falls were the most populated towns with a big city feel, whereas Dan's Grove had a more close-knit small-town feel. Mount Fuji was targeted at the Asian market, but it also has a small contingent of English-speaking citizens as well.
Four cities have special rules: Dragon's Cove is known as the "hardcore city," as there are a number of harder game objectives to consider when playing here, such as the fact that Sims will lose energy when traveling long distances, and that virtual costs for items are doubled. Betaville was a city that was created for the purpose of testing new features. A few of these features were the ability to create a family of up to four adult Sims, with adjustable free will levels; bills and a repo man; fires and firemen. Test Center 3 is the test city for EA Land, all updates go there first before EA Land. EA Land is the megacity where all the production cities are currently being merged into.
Skills
Skills are an important aspect of
The Sims Online gameplay. They are necessary for getting more money from paying objectives, doing well in the offered career tracks, and occasionally are needed for special interactions with other players, such as serenading. Skill can be increased at a faster rate when multiple Sims work on the same skill simultaneously.
The game has six core skills
- Mechanical
- Cooking
- Charisma
- Body
- Creativity
- Logic
A skill level for any of these skills is determined by how many skill "points" a Sim has. These points range in number from 0 to 20.99.
In-game employment
There are four official jobs available in The Sims Online:
Restaurant
Robot Factory
DJ (Nightclub)
Dancing (Nightclub)
In-game jobs don't enjoy popularity, and players must have found that grouping assets has greater potential than the salaries provided by the restaurant, robot factory, and nightclub jobs. These group money objects include a "Pizza" machine, in which four players share ingredients and cooperate to bake pizzas and sell them for cash, a "Code" Machine, in which three players work to decipher a code in order to win a certain amount of money. A "Band" object, in which four players must follow musical note patterns correctly in order to receive a payout. Of the group money objects mentioned, the Pizza Machine is the object that has garnered the highest amount of use, with one or more in use at almost every single house in the Money category. This is mostly due to the fact that it offers the highest payout in the shortest amount of time.
While most Sims rely on group money objects for a living, there are still others who use non-interactive solo money objects. At many money houses in The Sims Online, owners of houses in the Money Category will offer an additional bonus paid by the owner or a roommate of the house for any player who completes a certain amount of these solo money objects. This bonus is offered as a way of deriving even more profit for players, as well as attracting good business for Money category houses.
Custom Content
Recently, Custom objects have been enabled within TSO, allowing players to upload .bmp and .jpg images as well as .iff files (only single tiled seating currently.) This is part of the TSO-E project, lead by Luc Barthelet, and is a step into the future of the game.
Awards
E3 2002 Game Critics Awards: Best Simulation GameFurther Information
Get more info on 'Ea Land'.
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